Good, now that that's cleared up onto the real content.
The brief for the project is fairly simple: produce a portfolio of pre-production work that will go on the be developed and displayed in some interactive way to cement your understanding of work in the videogame industry. Or something like that. You must also be able to describe your role under a single title, which is easy for me: Concept Artist.
Project Alpha, which is the name of this first term project which will go on to for the basis of next term's project, Project Beta which is pretty much just Project Alpha with more meat thrown on its projecty bones. For my Project Alpha I decided to develop the concept art for a hypothetical 2.5D space-based real time strategy game called (oh so imaginatively) Delta-V (pronounced Delta-Five, it's a pun on Delta-Vee you know, the amound of thrust needed... oh forget it. I get it it's a great pun!).
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| DELTA-FIIIIIIIIIIVVVVVVEEEEE!!! |
Delta-V sees you take control of a Fleet admiral of one of two factions; the United Systems of America (USA) or the Soviet Systems Alliance (CAC). Yes, it is the cold war in space, if that wasn't obvious enough.
As Fleet Admiral you take your armada into battle to take control of planetary systems which can be used for research, resources and colonies to make you better and battling and controlling planetary systems. It's quite simple really.

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