Wednesday, 30 November 2016

Onward and Upward

Well its the hand in deadline so I though it was a good idea to neatly bookend this section of my project with a nice reflective post about what I have learned and how I will advance my project next term.

I had my final Project Alpha presentation in which I gave a (probably) half-hearted summary of my concept and my progress, gritted my teeth and stared blankly into the middle distance trying to absorb as much insight from my tutors as possible. One piece of advice that was so glaringly obvious I don't know how it possibly didn't twig earlier is that I should put the same same level of commitment to silliness that is in the Capital Ships into everything else. With the Destroyers I became so preoccupied chasing the modular, hard sci-fi aesthetic that I forgot about the element of fun that was supposed to imbue this project. So the future should be more matryoshkas and football and less aluminium tubes.

I will also focus on a bit more character work, to give a human face to these factions. At the end of the day a character concept artist is what I want to be. It then might then seem odd that I, an aspiring character artist, would choose to do such a non-character heavy final project and you're probably right to think that it is. But I chose such a spaceship heavy project for two reasons:

1. To get me to draw something else, to broaden my horizons and force myself to think about conceptulising in a way I wouldn't otherwise. And

2. I like hard sci-fi (the aesthetic more so than the genre) and decided that a project was an excellent excuse to actually push me to explore it, albeit with a decidedly humorous (read: piss-taking) theme.

So that's that. I'll savor the brief respite I get over Christmas before Project Beta begins and then get to work on more exiting things next turn. Bigger, better ship concepts, character paint-ups, GUI mock-ups yada yada yada yada yada...

See you then.    

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