Sunday, 27 November 2016

Spaceship Flavours

With some scrawls laid down and some ideas planted fast in my mind I got to work on the preliminary designs for the game's spacecraft. By this point I knew I wanted to vary the nature of the ships and did this by developing three different classes of ship:



Capital Ships were to be the biggest and baddest of the bunch. They are also slow movers and big targets.


Destroyers are your modular damage dealer, they make up the main bulk of your fleet. Their job is to lay waste to the enemy with their vast arsenals of guns, missiles, lasers and everything in between.  


Support Frigates are shuttle craft with huge engines bolted to the back of them. They are the smallest and the fastest ships tasked with either healing and damage mitigation or recon. They are also the weakest vessels.


The differences and relative size differences are summarised above.

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